Necromancer in a graveyard<<MODELS>>
3D preview
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Princess in the forest<<DRAWINGS>>
6/23/2020
Wizard studies the runes<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Fountain of the smiling demon<<MODELS>>
3D preview
6/13/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
4/23/2020
Creative Crane ($15)<<MODELS>>
3D preview
4/1/2020
Wooden Tavern ($15)<<MODELS>>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
2/1/2020
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
7/9/2019
Haunted Forge ($14)<<MODELS>>
3D preview
7/2/2019
Gothic Island<<MAPS>>
5/1/2019
Cute Submarine ($12)<<MODELS>>
3D preview
11/23/2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
11/3/2018
Old Furnaces (free)<<MODELS>>
3D preview
10/14/2018
Medieval Desk (free)<<MODELS>>
3D preview
10/10/2018
Wooden Town<<MAPS>>
9/1/2018
Ships & Rocks<<MAPS>>
3/1/2018
Harbour pack<<MAPS>>
10/1/2017
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014
SilentSiege<<MAPS>>
8/1/2012

Silentsiege is a clean, futuristic map for a tactical vertical gameplay. I submitted this map for a duel mapping competition (game Xonotic) and took 2nd place. Watch out for the explosive barrels!

First screenshot features center of the map with machinegun, rocketlauncher on the bottom, some shards up top. From there there is an easy access to both of the major items. The middle shot shows 50 health, electro area with a hallway leading to the room with nex (sniper rifle) located on the right, next to the explosive barrels. Left picture presents mega health room (pickup is on the bottom).

It is quite a big map for the game standards, although it provides great possibilities for an out-of-control player who can easily stack up avoiding his opponent for a longer while. Level is made of 3 main areas on different haights with connections that provide good map flow.

Proper item placement requires tactical thinking and good sense of time. Two important items are far apart — a player is thus required to be very fast and skillful to obtain both of them. First picture shows mega armor area which might be a good place for setting a trap. On the other side (on the bottom level) there is plenty of armor and health shards a player can gather safely out of sight.

Video featuring 2v2 TDm match on this map.