Peachy baloon<>
3D preview
3/27/2021
High Up in the Sky<>
3D preview
3/10/2021
Demon hand<>
3D preview
3/8/2021
Reunion ($12)<>
3D preview
12/29/2020
Pagoda on fire<>
3D preview
11/30/2020
Lost heritage?<>
3D preview
11/7/2020
Haunted House<>
3D preview
10/26/2020
Fall and Rise<>
3D preview
9/9/2020
Magical Help<>
3D preview
8/3/2020
Necromancer in a graveyard<>
3D preview
7/3/2020
Lighthouse<>
6/23/2020
Gothic citadel<>
6/23/2020
Princess in the forest<>
6/23/2020
Wizard & the cello<>
6/23/2020
Vault sepia<>
6/23/2020
Ceremony floor<>
6/23/2020
Smiling demon fountain<>
3D preview
6/13/2020
Magical Lighthouse<>
3D preview
5/25/2020
Tent Tutorial Pt. 2<>
Tent Tutorial Pt. 1<>
Chinese tent (free)<>
3D preview
4/23/2020
Creative Crane ($15)<>
3D preview
4/1/2020
Dragon Lair<>
3D preview
3/25/2020
Wooden Tavern ($15)<>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<>
2/1/2020
Statera cliff<>
2/1/2020
Metal Cage ($10)<>
3D preview
11/25/2019
Notice Board ($6)<>
3D preview
9/15/2019
Outpost ($5)<>
3D preview
9/12/2019
Scarecrow Summer Camp ($10)<>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<>
3D preview
7/9/2019
Haunted Forge ($14)<>
3D preview
7/2/2019
Flying Ship ($15)<>
3D preview
6/29/2019
Gothic Island<>
5/1/2019
Cute Submarine ($12)<>
3D preview
11/23/2018
Old ship steering wheels ($9)<>
3D preview
11/3/2018
Old Furnaces (free)<>
3D preview
10/14/2018
Medieval Desk (free)<>
3D preview
10/10/2018
Wooden Town<>
9/1/2018
Ships & Rocks<>
3/1/2018
Harbour pack<>
10/1/2017
Shipwreck<>
9/1/2017
Clouds sketches<>
9/1/2016
Wooden town sketches<>
12/15/2015
Anturium<>
12/1/2015
Futuristic chamber<>
10/17/2015
CrystalCave<>
6/1/2014
Catharsis<>
7/1/2013
Spatium<>
6/1/2013
Distortion<>
5/1/2013

Distortion is one of my latest Capture The Flag maps. It is designed to meet the needs of many players for a simple fast-paced gameplay. The aim was to create a futuristic environment filled with details and models (teleports, reactors, jumppads, etc). I also wanted the map to be interactive so I added rotating domes and beacons.

This is perhaps the map that required the greatest attention to details, out of all of the maps I have created. There is nothing in it that doesn't compose with the rest of the solids to form a pleasing game experience.

The layout of this level is very simple. Map consists of 2 main areas on each side and the center, where most action takes place. The design is symmetric and balanced (X and Y axis filpped) althought both sides have small differences to improve realism. All areas are conneced with hallways (some of them literally carved in a rock).

There are 6 domes inspired by Hagia Sophia and turned into science fiction structures made of metal and light. In the left screenshot there is a rotating dome (on the right side) as well as small reactor, providing power to entire station. The second screenshot features center of the map with detailed architecture where nothing isolates players from the deadly space. Due to game physics I didn't decide to add low gravity effect.

Imprisoned<>
9/1/2012
SilentSiege<>
8/1/2012