Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
IX 2017
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
V 2015
X 2014
VI 2014
X 2013
VII 2013
VII 2013
VI 2013
V 2013

Distortion is one of my latest Capture The Flag maps. It is designed to meet the needs of many players for a simple fast-paced gameplay. The aim was to create a futuristic environment filled with details and models (teleports, reactors, jumppads, etc). I also wanted the map to be interactive so I added rotating domes and beacons.

This is perhaps the map that required the greatest attention to details, out of all of the maps I have created. There is nothing in it that doesn't compose with the rest of the solids to form a pleasing game experience.

The layout of this level is very simple. Map consists of 2 main areas on each side and the center, where most action takes place. The design is symmetric and balanced (X and Y axis filpped) althought both sides have small differences to improve realism. All areas are conneced with hallways (some of them literally carved in a rock).

There are 6 domes inspired by Hagia Sophia and turned into science fiction structures made of metal and light. In the left screenshot there is a rotating dome (on the right side) as well as small reactor, providing power to entire station. The second screenshot features center of the map with detailed architecture where nothing isolates players from the deadly space. Due to game physics I didn't decide to add low gravity effect.

IX 2012
VIII 2012
VI 2012