Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
IX 2017
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
XII 2015

Anturiumis the first map I have made for Unreal Tournament 4. The biggest technical challange was learning how not to lose your work due to Unreal Editor malfunctioning every day. It was a constant struggle but now I hopefully am experienced enough to create new maps in the same engine without too much pain. Majority of the models (later I will hopefully replace them all) are made by me inside 3dsMax and Mudbox. I have been using custom textures as well.

Anturium is the Scientific base on the top of the mountains. Its a research facility that was gathering data about the planet "Anturium Nova Tr_001". The clouds on this planet were so thick that you could literally walk on them ! (in fact one of the bases below environment was build entirely on the clouds - it's going to be a challange for one of my future projects I think). Large turbines in the base are capable of sustaining proper atmpsphere density and swaping up the air inside the base.

Gameplay-wise the map is strongly vertical, large-scaled and has 3 main areas with one additional one. Players are capable of climbing rocks and reaching platforms in all sorts of ways. There are several elevators and jumppads and curved stairs for vertical transportation. There is plenty of health and armor all over the map, encouraging players to move around as much as possible.

I have to admit. I had a very warm welcome from the UT4 community. Those guys are very friendly towords newcomers and I am more then happy working with them on next projects. Together we can make anything! Many guys deserve thanks but two of them just need to be mentioned: Archer (for unshakable support, friendship and amazing music) and Vlad Serbanescu (for tremendous impact on how the map looks and plays now - feedback every designer has dreamt of)

Futuristic chamber<<DRAWINGS>>
17 X 2015
V 2015
X 2014
VI 2014
X 2013
VII 2013
VII 2013
VI 2013
V 2013
IX 2012
VIII 2012
VI 2012