Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018

Wooden Townis the asset pack for UE 4 with an entire environment: "Wooden Town of Crimson Maple". It includes gothic-theme fantasy buildings that are made with over 220 meshes, 63 materials, 7 blueprints... Well a lot of things! The pack can be found on the unreal marketplace: That must be the fastest I ever worked (maybe it has to do sth with the fact I just graduated) - I managed to finish the map in little over 2 months.

So it started with such idea: Why not remake "Broken" (a map I made for UT4) inside a newer version of the engine? This would be tedious work: cleaning, sorting out names, scaling, texturing... and publishing as "modular wooden town assets" pack on the marketplace.... I even started doing it but apparently... NO!!! "Broken" really lived up to its name as EVERYTHING was pretty much wrong! Scale was too big, textures were missaligned, stretched, with visable seams, UV's were terrible, layout not right, some meshes just ugly.... I had to start from scratch!

So I ditched almost everthing (what was left was just the theme) and started drawing like crazy. Then after a block out was finished I was happy to move onto modeling and more detiled approach... Then I got stuck with one area for a very long time (now when I think of it it was like 3-4 days). Even after making drawings I couldn't figure it out... It turns out that all I had to do was to focus on other area instead and then after finishing that one coming back to the hard part with "new tools" and prooven ideas... This way I was able to set a record: slightly over 2 months to do everything.

Me and my brother (mostly him) figured out a way to make fluorescent mushrooms that dim their light as player approaches (both material wise and actuall light emission) with blueprint system... To my brother it was super easy and intuitive... To me blueprints seem logical and simple but its kind of black box with all its "magic" scripting. Now I am learning new engine... and there is a C# scripting involved. I heard its quite popular nowadays... what was it called? Ah! Unity.

Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
IX 2017
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
V 2015
X 2014
VI 2014
X 2013
VII 2013
VII 2013
VI 2013
V 2013
IX 2012
VIII 2012
VI 2012