Peachy baloon<>
3D preview
3/27/2021
High Up in the Sky<>
3D preview
3/10/2021
Demon hand<>
3D preview
3/8/2021
Reunion ($12)<>
3D preview
12/29/2020
Pagoda on fire<>
3D preview
11/30/2020
Lost heritage?<>
3D preview
11/7/2020
Haunted House<>
3D preview
10/26/2020
Fall and Rise<>
3D preview
9/9/2020
Magical Help<>
3D preview
8/3/2020
Necromancer in a graveyard<>
3D preview
7/3/2020
Lighthouse<>
6/23/2020
Gothic citadel<>
6/23/2020
Princess in the forest<>
6/23/2020
Wizard & the cello<>
6/23/2020
Vault sepia<>
6/23/2020
Ceremony floor<>
6/23/2020
Smiling demon fountain<>
3D preview
6/13/2020
Magical Lighthouse<>
3D preview
5/25/2020
Tent Tutorial Pt. 2<>
Tent Tutorial Pt. 1<>
Chinese tent (free)<>
3D preview
4/23/2020
Creative Crane ($15)<>
3D preview
4/1/2020
Dragon Lair<>
3D preview
3/25/2020
Wooden Tavern ($15)<>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<>
2/1/2020
Statera cliff<>
2/1/2020
Metal Cage ($10)<>
3D preview
11/25/2019
Notice Board ($6)<>
3D preview
9/15/2019
Outpost ($5)<>
3D preview
9/12/2019
Scarecrow Summer Camp ($10)<>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<>
3D preview
7/9/2019
Haunted Forge ($14)<>
3D preview
7/2/2019
Flying Ship ($15)<>
3D preview
6/29/2019
Gothic Island<>
5/1/2019
Cute Submarine ($12)<>
3D preview
11/23/2018
Old ship steering wheels ($9)<>
3D preview
11/3/2018
Old Furnaces (free)<>
3D preview
10/14/2018
Medieval Desk (free)<>
3D preview
10/10/2018
Wooden Town<>
9/1/2018
Ships & Rocks<>
3/1/2018
Harbour pack<>
10/1/2017
Shipwreck<>
9/1/2017
Clouds sketches<>
9/1/2016
Wooden town sketches<>
12/15/2015
Anturium<>
12/1/2015
Futuristic chamber<>
10/17/2015

Harbouris my first UDK map and it’s the environment with a very specific atmosphere. I had an access to a set of completely new features provided by Unreal Engine 3 such us: real-time lighting and animation, terrain editing, vertex painting inside the editor, amazing real-time material editor and a bunch of others that helped along the way.

Working on this map I created dozens of sketches that truly set me on the right path during the long process of development. For the very first time I could feel that I had full control of my creation. From simple layout, textures, through static meshes, collision models, lighting, player and bot navigation, weather… This environment was also the test for my modeling skills.

CrystalCave<>
6/1/2014
Catharsis<>
7/1/2013
Spatium<>
6/1/2013
Distortion<>
5/1/2013
Imprisoned<>
9/1/2012
SilentSiege<>
8/1/2012