Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
Lighthouse<<DRAWINGS>>
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
Shipwreck<<MAPS>>
IX 2017
clouds<<MAPS>>
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
Broken<<MAPS>>
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
Anturium<<MAPS>>
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
Erbium<<MAPS>>
V 2015
Harbour<<MAPS>>
X 2014

Harbouris my first UDK map and it’s the environment with a very specific atmosphere. I had an access to a set of completely new features provided by Unreal Engine 3 such us: real-time lighting and animation, terrain editing, vertex painting inside the editor, amazing real-time material editor and a bunch of others that helped along the way.

Working on this map I created dozens of sketches that truly set me on the right path during the long process of development. For the very first time I could feel that I had full control of my creation. From simple layout, textures, through static meshes, collision models, lighting, player and bot navigation, weather… This environment was also the test for my modeling skills.

CrystalCave<<MAPS>>
VI 2014
Shelter<<MAPS>>
X 2013
Catharsis<<MAPS>>
VII 2013
VII 2013
Spatium<<MAPS>>
VI 2013
Distortion<<MAPS>>
V 2013
Imprisoned<<MAPS>>
IX 2012
SilentSiege<<MAPS>>
VIII 2012
Spider<<MAPS>>
VI 2012