Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
Lighthouse<<DRAWINGS>>
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017

Harbour Packis the first asset pack I designed for the Unreal Engine 4 users. It can be purchased on the UE 4 marketplace: https://unrealengine.com/marketplace/slug/modular-ship-props. Its modular wooden assets can be used as parts of wooden buildings, harbour environments, ships, wrackages on the shore... Even when using plenty of assets from my previous projects (namely Aqua) it took so much bloody time! The joy of creating assets was strongly confined by the fact that it was not environment! It were "just" models! I felt more like an "asset provider" or "content creator" (as they like to call them nowadays) instead of an environmental artist.

This pack was updated many times, each time adding new meshes, materials and textures and improving the quality of old assets... After release of assets people claimed they were too expensive! I might have overdone the price after endless back and forth reviews from Epic and fixing "minor" issues...For the first time I was forced to use guideliness and special conventional names for folder structures, assets... Everything had to be so neat, clean and well prepared. Not at all what I was used to. Here are screenshots of some of the assets and below a video showing one of the updates

I am happy with how the project turned out, especially wooden materials with vertex painted layers. In this pack I managed to include entire galleon which will be a part of yet another upcoming pack. I will definitely use similar techniques or even some of the textures for some of my future project: "Ships and Rocks". Is it possible to make modular galleon set? Sounds completly crazy!

Shipwreck<<MAPS>>
IX 2017
clouds<<MAPS>>
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
Broken<<MAPS>>
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
Anturium<<MAPS>>
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
Erbium<<MAPS>>
V 2015
Harbour<<MAPS>>
X 2014
CrystalCave<<MAPS>>
VI 2014
Shelter<<MAPS>>
X 2013
Catharsis<<MAPS>>
VII 2013
VII 2013
Spatium<<MAPS>>
VI 2013
Distortion<<MAPS>>
V 2013
Imprisoned<<MAPS>>
IX 2012
SilentSiege<<MAPS>>
VIII 2012
Spider<<MAPS>>
VI 2012