Necromancer in a graveyard<<MODELS>>
3D preview
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Princess in the forest<<DRAWINGS>>
6/23/2020
Wizard studies the runes<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Fountain of the smiling demon<<MODELS>>
3D preview
6/13/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
4/23/2020
Creative Crane ($15)<<MODELS>>
3D preview
4/1/2020
Wooden Tavern ($15)<<MODELS>>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
2/1/2020
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
7/9/2019
Haunted Forge ($14)<<MODELS>>
3D preview
7/2/2019
Gothic Island<<MAPS>>
5/1/2019
Cute Submarine ($12)<<MODELS>>
3D preview
11/23/2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
11/3/2018
Old Furnaces (free)<<MODELS>>
3D preview
10/14/2018
Medieval Desk (free)<<MODELS>>
3D preview
10/10/2018
Wooden Town<<MAPS>>
9/1/2018
Ships & Rocks<<MAPS>>
3/1/2018
Harbour pack<<MAPS>>
10/1/2017
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014

Crystalcaveis a first try to create not only entire models with 3dsMax but also a bunch of textures with new quality. I can't stress out how long and tiresome was the process of developing the map. I've changed design of it too many times. At first I wanted dark, shiny crystals and carved reliefs in the walls but I ended up with strange link: Futuristic environment with rock caves, slippery crystal-like walls and vegetation which I added at the very end of the project - it adds a flavour to it, doesn't it?

I haven't seen the map in action which is probably the saddest thing that can happen to a designer. This is probably due to my absence and disactivity in the Xonotic community lately. It was designed to be a Deathmatch type of gameplay but most of all I was aiming to pleasure players by environment where they could run around the map, without shooting at anyone and still enjoy it (a difficult task by the way - It always ends up with players shooting walls instead.)

I added my own drawings on to the map. Why not combining two things that I like the most? I enjoyed drawing them and this makes the map unique.Imagine a player jumping around the map:"Let me grab the shotgun... wait! What was that on the wall? Is this art? What happens if I shoot at it? (typicall...)

SilentSiege<<MAPS>>
8/1/2012