Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
Lighthouse<<DRAWINGS>>
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
Shipwreck<<MAPS>>
IX 2017
clouds<<MAPS>>
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
Broken<<MAPS>>
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
Anturium<<MAPS>>
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
Erbium<<MAPS>>
V 2015
Harbour<<MAPS>>
X 2014
CrystalCave<<MAPS>>
VI 2014

Crystalcaveis a first try to create not only entire models with 3dsMax but also a bunch of textures with new quality. I can't stress out how long and tiresome was the process of developing the map. I've changed design of it too many times. At first I wanted dark, shiny crystals and carved reliefs in the walls but I ended up with strange link: Futuristic environment with rock caves, slippery crystal-like walls and vegetation which I added at the very end of the project - it adds a flavour to it, doesn't it?

I haven't seen the map in action which is probably the saddest thing that can happen to a designer. This is probably due to my absence and disactivity in the Xonotic community lately. It was designed to be a Deathmatch type of gameplay but most of all I was aiming to pleasure players by environment where they could run around the map, without shooting at anyone and still enjoy it (a difficult task by the way - It always ends up with players shooting walls instead.)

I added my own drawings on to the map. Why not combining two things that I like the most? I enjoyed drawing them and this makes the map unique.Imagine a player jumping around the map:"Let me grab the shotgun... wait! What was that on the wall? Is this art? What happens if I shoot at it? (typicall...)

Shelter<<MAPS>>
X 2013
Catharsis<<MAPS>>
VII 2013
VII 2013
Spatium<<MAPS>>
VI 2013
Distortion<<MAPS>>
V 2013
Imprisoned<<MAPS>>
IX 2012
SilentSiege<<MAPS>>
VIII 2012
Spider<<MAPS>>
VI 2012