Conrad Justin
Digital artist, level designer & 3D modeler
Crafting immersive worlds and compelling visuals
About Conrad
With over a decade of experience in the gaming and digital art industry, Conrad Justin has collaborated with studios across the globe. His passion lies in blending traditional drawing techniques with cutting-edge 3D technology to create environments that tell a story.
Conrad's work has been featured in indie games, VR experiences, and art exhibitions. He believes in constant learning and sharing knowledge – when not modeling or sketching, he teaches level design at local workshops.
Skills: 3ds Max, Maya, Blender, ZBrush, Photoshop, Unity, Unreal Engine, traditional sketching.
Level Designing
From abstract blockouts to fully textured environments – each level is crafted with gameplay flow and visual storytelling in mind. Below are some recent projects.
Drawing & Concept Art
Concept sketches, character designs, and environment studies – mostly digital, occasionally traditional ink. These pieces are the foundation of every 3D project.
3D Models
High-poly sculpts, game-ready assets, and experimental pieces. Focus on clean topology and realistic textures.
Interested in collaboration or just want to say hello?
[email protected]