Peachy baloon<>
3D preview
3/27/2021
High Up in the Sky<>
3D preview
3/10/2021
Demon hand<>
3D preview
3/8/2021
Reunion ($12)<>
3D preview
12/29/2020
Pagoda on fire<>
3D preview
11/30/2020
Lost heritage?<>
3D preview
11/7/2020
Haunted House<>
3D preview
10/26/2020
Fall and Rise<>
3D preview
9/9/2020
Magical Help<>
3D preview
8/3/2020
Necromancer in a graveyard<>
3D preview
7/3/2020
Lighthouse<>
6/23/2020
Gothic citadel<>
6/23/2020
Princess in the forest<>
6/23/2020
Wizard & the cello<>
6/23/2020
Vault sepia<>
6/23/2020
Ceremony floor<>
6/23/2020
Smiling demon fountain<>
3D preview
6/13/2020
Magical Lighthouse<>
3D preview
5/25/2020
Tent Tutorial Pt. 2<>
Tent Tutorial Pt. 1<>
Chinese tent (free)<>
3D preview
4/23/2020
Creative Crane ($15)<>
3D preview
4/1/2020
Dragon Lair<>
3D preview
3/25/2020
Wooden Tavern ($15)<>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<>
2/1/2020
Statera cliff<>
2/1/2020
Metal Cage ($10)<>
3D preview
11/25/2019
Notice Board ($6)<>
3D preview
9/15/2019
Outpost ($5)<>
3D preview
9/12/2019
Scarecrow Summer Camp ($10)<>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<>
3D preview
7/9/2019
Haunted Forge ($14)<>
3D preview
7/2/2019
Flying Ship ($15)<>
3D preview
6/29/2019
Gothic Island<>
5/1/2019
Cute Submarine ($12)<>
3D preview
11/23/2018
Old ship steering wheels ($9)<>
3D preview
11/3/2018
Old Furnaces (free)<>
3D preview
10/14/2018
Medieval Desk (free)<>
3D preview
10/10/2018
Wooden Town<>
9/1/2018
Ships & Rocks<>
3/1/2018
Harbour pack<>
10/1/2017
Shipwreck<>
9/1/2017
Clouds sketches<>
9/1/2016
Wooden town sketches<>
12/15/2015
Anturium<>
12/1/2015
Futuristic chamber<>
10/17/2015
CrystalCave<>
6/1/2014
Catharsis<>
7/1/2013
Spatium<>
6/1/2013
Distortion<>
5/1/2013
Imprisoned<>
9/1/2012

Imprisoned is dark, full of rust, old pipes and metal panels map for duels and regular deathmatches. I submitted it for Duel Mapping Contest (game Xonotic). The goal was to create a prison-like map — cramped and droughty but preserving good connectivity and flow. Considering small size of this design the item placement is different then usual: Instead of two main pickups, armor and health are spread as much as possible, forcing players to jump around the map using trickjumps.

The map contains plenty of architecture that can be used for TRICKJUMPING. In one of the mapping tutorials (reachingperfection.com) I have read that players love trickjumps. Those obvious as well as the hidden ones. That was the main goal for Imprisoned. Although map has been around the Xonotic servers for a long time, some of the trickjumps hasn't been discovered so far.

This is definitely the smallest map I have ever made. Due to the competition deadline I had very little time to finish it (I was working on other duel map for the same competition: SilentSiege). Although there was litlle time to finish both projects I submitted them and gathered plenty of positive feedback. The final version is a result of listening to this feedback.

I added rock to create the feeling that whole construction is carved in a huge boulder. Isolations and grates as well as small hand-written texts on the walls make you feel anxious and even scared. Only in the middle there is a window overlooking sky but it's isolated by grates.

SilentSiege<>
8/1/2012