Magical Help<<MODELS>>
3D preview
3 VIII 2020
Necromancer in a graveyard<<MODELS>>
3D preview
3 VII 2020
23 VI 2020
Gothic citadel<<DRAWINGS>>
23 VI 2020
Princess in the forest<<DRAWINGS>>
23 VI 2020
Wizard studies the runes<<DRAWINGS>>
23 VI 2020
23 VI 2020
Vault sepia<<DRAWINGS>>
23 VI 2020
Ceremony floor<<DRAWINGS>>
23 VI 2020
Fountain of the smiling demon<<MODELS>>
3D preview
13 VI 2020
Magical Lighthouse<<MODELS>>
3D preview
25 V 2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
23 IV 2020
Creative Crane ($15)<<MODELS>>
3D preview
1 IV 2020
Dragon Lair<<MODELS>>
3D preview
25 III 2020
Wooden Tavern ($15)<<MODELS>>
3D preview
25 II 2020
Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Statera cliff<<DRAWINGS>>
1 II 2020
25 I 2020
24 I 2020
20 I 2020
Metal Cage ($10)<<MODELS>>
3D preview
25 XI 2019
Notice Board ($6)<<MODELS>>
3D preview
15 IX 2019
Outpost ($5)<<MODELS>>
3D preview
12 IX 2019
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
11 VIII 2019
8 VIII 2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
9 VII 2019
Haunted Forge ($14)<<MODELS>>
3D preview
2 VII 2019
Flying Ship ($15)<<MODELS>>
3D preview
29 VI 2019
Gothic Island<<MAPS>>
V 2019
Cute Submarine ($12)<<MODELS>>
3D preview
23 XI 2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
3 XI 2018
Old Furnaces (free)<<MODELS>>
3D preview
14 X 2018
Medieval Desk (free)<<MODELS>>
3D preview
10 X 2018
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
IX 2017
X 2016
Clouds sketches<<DRAWINGS>>
IX 2016
VII 2016
Wooden town sketches<<DRAWINGS>>
15 XII 2015
XII 2015
Futuristic chamber<<DRAWINGS>>
17 X 2015
V 2015
X 2014
VI 2014
X 2013
VII 2013
VII 2013
VI 2013
V 2013
IX 2012

Imprisoned is dark, full of rust, old pipes and metal panels map for duels and regular deathmatches. I submitted it for Duel Mapping Contest (game Xonotic). The goal was to create a prison-like map — cramped and droughty but preserving good connectivity and flow. Considering small size of this design the item placement is different then usual: Instead of two main pickups, armor and health are spread as much as possible, forcing players to jump around the map using trickjumps.

The map contains plenty of architecture that can be used for TRICKJUMPING. In one of the mapping tutorials ( I have read that players love trickjumps. Those obvious as well as the hidden ones. That was the main goal for Imprisoned. Although map has been around the Xonotic servers for a long time, some of the trickjumps hasn't been discovered so far.

This is definitely the smallest map I have ever made. Due to the competition deadline I had very little time to finish it (I was working on other duel map for the same competition: SilentSiege). Although there was litlle time to finish both projects I submitted them and gathered plenty of positive feedback. The final version is a result of listening to this feedback.

I added rock to create the feeling that whole construction is carved in a huge boulder. Isolations and grates as well as small hand-written texts on the walls make you feel anxious and even scared. Only in the middle there is a window overlooking sky but it's isolated by grates.

VIII 2012
VI 2012