Tent Camp of The Airship Fleet<<MAPS>>
II 2020
Gothic Island<<MAPS>>
V 2019
Wooden Town<<MAPS>>
IX 2018
Ships & Rocks<<MAPS>>
III 2018
Harbour pack<<MAPS>>
X 2017
Shipwreck<<MAPS>>
IX 2017
clouds<<MAPS>>
X 2016
Broken<<MAPS>>
VII 2016
Anturium<<MAPS>>
XII 2015
Erbium<<MAPS>>
V 2015
Harbour<<MAPS>>
X 2014
CrystalCave<<MAPS>>
VI 2014
Shelter<<MAPS>>
X 2013
Catharsis<<MAPS>>
VII 2013
VII 2013

Cubes is something completly different from my previous designes. Inspired by movie TRON I created dark, innovative environment containing only cubes with neons. By scaling, moving and rotating these models I managed to create an enjoyable design with very intense gameplay. Hide behind the box!

This design offered me the most freedom in terms of layout. Firstly I was placing the huge cubes, then smaller and finally I randomly situated the smallest ones around bigger, serving as a hiding spot or as a step allowing easy access to the bigger ones.

Map serves for FFA mode, where everyone fights everyone. I had to diversify layout and expand it in height to let players gather strength before attack. Map has good flow, that meaning you can easily traverse it without stopping or making any kind of consious decisions.

Spatium<<MAPS>>
VI 2013
Distortion<<MAPS>>
V 2013
Imprisoned<<MAPS>>
IX 2012
SilentSiege<<MAPS>>
VIII 2012
Spider<<MAPS>>
VI 2012