Tent Camp of The Airship Fleet<>
2/1/2020
Gothic Island<>
5/1/2019
Wooden Town<>
9/1/2018
Ships & Rocks<>
3/1/2018
Harbour pack<>
10/1/2017
Shipwreck<>
9/1/2017
Anturium<>
12/1/2015
CrystalCave<>
6/1/2014

Crystalcaveis a first try to create not only entire models with 3dsMax but also a bunch of textures with new quality. I can't stress out how long and tiresome was the process of developing the map. I've changed design of it too many times. At first I wanted dark, shiny crystals and carved reliefs in the walls but I ended up with strange link: Futuristic environment with rock caves, slippery crystal-like walls and vegetation which I added at the very end of the project - it adds a flavour to it, doesn't it?

I haven't seen the map in action which is probably the saddest thing that can happen to a designer. This is probably due to my absence and disactivity in the Xonotic community lately. It was designed to be a Deathmatch type of gameplay but most of all I was aiming to pleasure players by environment where they could run around the map, without shooting at anyone and still enjoy it (a difficult task by the way - It always ends up with players shooting walls instead.)

I added my own drawings on to the map. Why not combining two things that I like the most? I enjoyed drawing them and this makes the map unique.Imagine a player jumping around the map:"Let me grab the shotgun... wait! What was that on the wall? Is this art? What happens if I shoot at it? (typicall...)

Catharsis<>
7/1/2013
Spatium<>
6/1/2013
Distortion<>
5/1/2013
Imprisoned<>
9/1/2012
SilentSiege<>
8/1/2012