Harbouris my first UDK map and it’s the environment with a very specific atmosphere. I had an access to a set of completely new features provided by Unreal Engine 3 such us: real-time lighting and animation, terrain editing, vertex painting inside the editor, amazing real-time material editor and a bunch of others that helped along the way.

Working on this map I created dozens of sketches that truly set me on the right path during the long process of development. For the very first time I could feel that I had full control of my creation. From simple layout, textures, through static meshes, collision models, lighting, player and bot navigation, weather… This environment was also the test for my modeling skills.